Camera & night vision
How to switch channels without treating one camera view as the whole answer.
What to do in the house
Camera-visible tells
Public guides describe several clues that are easiest to see through a camera. Look for the reported behavior, not a generic feeling that the visitor is strange.
Night vision is a follow-up
Some public reports place the useful reveal in night vision. It is a second look, not a universal button that exposes every anomaly.
Audio still matters
Voice and camera-audio reports are especially easy to miss on mobile. Use headphones or a quiet setting when the source describes sound.
Use a repeatable process
Pick the source channel
Open the visitor page and read the channel label before switching views.
Check the exact clue
Compare the body, scale, movement, voice, or house detail with the reported wording.
Stop when the evidence conflicts
If two channels disagree or the reported signal is not visible, return Needs another check.
Do not force a verdict
Night vision shows nothing
That is a valid result. Not every visitor has a confirmed night-vision tell in the collected evidence.
Audio is unclear
Do not invent a sound. Mark the observation unresolved and recheck in a quiet environment.
Keep the evidence clean
Assuming every visitor uses every channel
The source map is channel-specific; a blank night-vision check does not invalidate a camera clue.
Treating low-quality video as proof
Public videos are context. Use the current in-game scene for the actual decision.
Questions players ask next
Which channel should beginners use first?
Start with the most direct camera-visible clue, then move to night vision or audio when the visitor entry calls for it.
Can one channel prove a visitor is safe?
No. A reported non-match is only a safe signal for that observation; it is not a guarantee.